﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using VIP.Manager;

public class TestToast : MonoBehaviour {

    public Canvas canvas;
    public Button buton;
    public InputField inputField;

    private void Start()
    {
        buton.onClick.AddListener(() =>
        {
            VIPToast.Instance.Show(inputField.text);
        });
    }


}
